🔗 Share this article The Divinity Developer Clarifies Its Application of AI Tools for New Project The team behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its upcoming project, sparking significant anticipation within the industry. However, recent comments from the company's figurehead have brought clarity to the discussion, focusing on the team's stance toward generative artificial intelligence. AI as a Creative Assistant, Not a Substitute In a recent message, Swen Vincke detailed that the developer is utilizing machine learning for specific ancillary functions. These include enhancing PowerPoint slides, creating initial concept art, and writing draft dialogue. Importantly, Vincke stressed that the final material in the game will be crafted solely by real writers. "We are writing every line manually," he said. Larian is actively growing our pool of storytellers and are currently putting together dedicated writer rooms. Given that visual development is being particularly referenced — we currently have over twenty visual developers and have roles to fill for additional talent. Everything we do is supplementary and aimed at enabling creatives to spend more time on making content. Every machine learning application applied correctly is additive to a creative team workflow, not a substitute for their craft. Addressing Concerns and Clarifying the Vision The revelation of AI usage initially sparked concern among portions of the fanbase. In response, Vincke issued further elaboration on online platforms. "Our team utilizes machine learning to research ideas, just like we use Google and art books," he stated. "During the conceptual brainstorming phase we use it as a basic framework for composition which we then replace with authentic artwork." He continued, "Larian brings on talent for their inherent skill, not for their ability to replicate what a algorithm proposes." Key Areas of AI Integration Vincke had previously outlined the company's targeted approach to machine learning, categorizing its use into primary functions: Handling Monotonous Jobs: This encompasses polishing mocap data, dialogue cleanup, and Larian-specific work like adjusting assets for various species. Fast-Tracked Experimentation: Using tools to speedily create basic versions of scenarios to test concepts prior to expensive production. Future Potential for Gameplay: Exploring how AI could in the future create new forms of gameplay, specifically in simulating unforeseen permutations in a complex RPG. He specifically noted that key artistic domains — such as writing — are are absolutely not departments where the company is cutting artistic talent. On the contrary, Larian is expanding its staff in these precise roles. "Our studio is neither launching a game with any AI components, and we are certainly not looking at trimming down creatives to substitute them with AI," Vincke summarized.
The team behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its upcoming project, sparking significant anticipation within the industry. However, recent comments from the company's figurehead have brought clarity to the discussion, focusing on the team's stance toward generative artificial intelligence. AI as a Creative Assistant, Not a Substitute In a recent message, Swen Vincke detailed that the developer is utilizing machine learning for specific ancillary functions. These include enhancing PowerPoint slides, creating initial concept art, and writing draft dialogue. Importantly, Vincke stressed that the final material in the game will be crafted solely by real writers. "We are writing every line manually," he said. Larian is actively growing our pool of storytellers and are currently putting together dedicated writer rooms. Given that visual development is being particularly referenced — we currently have over twenty visual developers and have roles to fill for additional talent. Everything we do is supplementary and aimed at enabling creatives to spend more time on making content. Every machine learning application applied correctly is additive to a creative team workflow, not a substitute for their craft. Addressing Concerns and Clarifying the Vision The revelation of AI usage initially sparked concern among portions of the fanbase. In response, Vincke issued further elaboration on online platforms. "Our team utilizes machine learning to research ideas, just like we use Google and art books," he stated. "During the conceptual brainstorming phase we use it as a basic framework for composition which we then replace with authentic artwork." He continued, "Larian brings on talent for their inherent skill, not for their ability to replicate what a algorithm proposes." Key Areas of AI Integration Vincke had previously outlined the company's targeted approach to machine learning, categorizing its use into primary functions: Handling Monotonous Jobs: This encompasses polishing mocap data, dialogue cleanup, and Larian-specific work like adjusting assets for various species. Fast-Tracked Experimentation: Using tools to speedily create basic versions of scenarios to test concepts prior to expensive production. Future Potential for Gameplay: Exploring how AI could in the future create new forms of gameplay, specifically in simulating unforeseen permutations in a complex RPG. He specifically noted that key artistic domains — such as writing — are are absolutely not departments where the company is cutting artistic talent. On the contrary, Larian is expanding its staff in these precise roles. "Our studio is neither launching a game with any AI components, and we are certainly not looking at trimming down creatives to substitute them with AI," Vincke summarized.