🔗 Share this article Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing TV Hit The post-apocalyptic TV series is back to streaming services, and it's safe to say that viewers were agreeably astonished by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it managed to capture multiple facets of the gamer's journey. There was Lucy the vault dweller, striving to act with integrity and learning that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's authority and causes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the radioactive badlands. Setting the Stage for Season Two The debut season's conclusion unveiled key information about the culprits behind the global annihilation that sealed a population in underground vaults for an extended period. It also raised plenty of questions unresolved for the next installment – and, this time, anticipations are significantly higher. “We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says the show's co-creator. “Starting the first season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the feedback to the show, so this time people are bringing more enthusiasm and different expectations.” The Mojave Beckons for the Next Installment The new season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch. “It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to incorporate into the show.” In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it does reference the fan's adventure. Crafting a Tangible World The Fallout TV series is distinguished by its tangible quality – its makers prioritized physical models and sets were constructed, echoing the improvised nature of the settlements in the games. “Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to feel like it’s real.” Indeed, virtually every element you see on-screen is practical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly rather intimidating up close. A Labor of Love The Fallout series resonates because it is developed by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the franchise. This common understanding for the universe is evident in the final product. The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This schedule will foster a different weekly discussion, something the team themselves are excited to witness. “It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”